The Black Pearl

Well summer is ending and fall is coming. The kids are all back to school, and today for the first time the weather dropped down into the 60s after being pretty much solidly in the 90’s for the last three months. We ended the summer with a trip to Ocean City. We used to do this every year but haven’t been in a few years, so it was nice to go back. It’s not the same now that the kids are older. Lizzy wasn’t there at all, and the amusement park and water park isn’t really a thing anymore. Still we had a good time, swam in the ocean, walked down the boardwalk, had a couple nice dinners and hiked around Assateague National Seashore.

One bit of business left from the summer we finished up this weekend was the D&D adventure. The module is the classic The Isle of Dread, adapted to 5th edition rules. If you recall we started it on the cruise back in July. By the end of the cruise the party had reached the entrance to the dungeon on an island in a lake in a volcanic crater on a mountaintop in a jungle on an island in the far reaches of the tropical ocean. It was the setting for the final climatic chapter. We played on session in August in which the part cleared out the cannibals living in the upper level of the ancient temple and found some treasure and secret door leading to the hidden chambers underneath. It was here that the final session began.

The macguffin for the entire quest was a giant black pearl. The lower level of the dungeon was filled shoulder-deep with water, so the players knew they were getting close. They happened upon a giant flooded chamber in the temple inhabited by sharks, but were forced to turn back. A little while later they opened a secret door which drained the water from most of the corridors. They were able to return to the shark room and now stand at the top of a stairway in water up to their knees or so. The sharks attacked but the players could fight back. Meanwhile on the other side of the room the party spotted a giant oyster, which must surely hold the pearl.

Abby, a halfling rogue, attempted to scale the walls to reach the terrace with the oyster, but unfortunately failed her dexterity check and splashed into the pool. Meanwhile the sharks turned out to be tough opponents, and even standing on stairs the party was fighting at a disadvantage. They threw everything they had at the sharks: hammers, axes, maces and magic, slings and arrows. Interestingly the two front-line combatants for this melee were Lou, playing Carmine the Invincible, a dwarven fighter whose main weapon is an axe, and Michelle, playing a cleric acolyte of Thor, who usually wields a hammer but for this encounter was trying out a newfound +2 mace. No swords. Michelle has studied the rulebooks and figured out how to maximize her spells and special combat abilities, and is already pretty formidable at second level.

It took a few rounds but Michelle had killed one shark and Lou had reduced the other to a single hit point. Meanwhile Abby had swum to the giant oyster and attempted to snatch the pearl but ended up getting trapped inside the oyster and was presently trying to stab her way out with a pair of daggers. That same round, as luck would have it, both Lou and Michelle rolled a 1 on their attack, and so had to make a dexterity check or fall off the stairs into the depths of the pool. Both failed their check fell in, and both were wearing metal armor, so they couldn’t swim except at a great handicap. Lou was then attacked by the shark and reduced to zero hit points. Katie and Valerie dove into the water to attempt to rescue their drowning companions.

This left Philip, the party’s wizard, as the sole front-line warrior. He had used up all is spells and his daggers were lying in the bottom of the pool. His only remaining weapon was a triangle. Now normally a triangle is really a musical instrument, but I figured the situation was desperate and anyway it’s made of metal, so I’d allow him to attack with it for 1-2 points of damage. So Philip dives in and clocks the shark right between the eyes, finally killing the monster! Soon after Abby succeeds in escaping the oyster with the pearl. Wow, what a great combat.

I had thought about all kinds of nastiness or twists of fate the could befall the party on the home voyage, some event to launch then into the next adventure, but I sensed everyone was eager to see the story come to its resolution. So I was nice and they returned without further incident to the very harbor town seaside pub in which the quest began, again sitting face to face with the aged and grizzled pirate Rory Barbarosa. He kept his word and paid them handsomely for the pearl, and let them keep the rest of the treasure and magic items they gained.

Now Michelle wants to DM, and wants to create her own module, so we’ll see how that goes. She’s got to do a bunch of reading and design if she wants to go that way. I’ll probably end up helping her. Hopefully we’ll be ready to play sometime this fall. I’ll need a character to play. I’m thinking of using Barbara Barbarosa, a.k.a. Babs. She was an NPC in the campaign, Rory’s daughter and the captain of the ship the party sailed to Isle of Dread, recently converted by Michelle to the cult of Thor.

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